Saturday, 24 January 2015

PPP3 - INSPIRATION

Todays inspiration came from something completely unrelated to graphic design or illustration and in fact came in the form of an extreme sport.

The video, which was posted by Thrasher Magazine, features a German skateboarder named Michael Mackrodt, who is filmed ripping through the suburbs of Paris for five and a half minutes of fast paced, creative skateboarding. 

There are an assortment of reasons I find the part inspirational, from his flowing style to the rapid speed at which he skates throughout the whole video. However, by far the most inspirational aspects of Mackrodt's skating, and the reason he is featured on this blog post, is because of his creative interaction with the Parisian architecture and his combination of unusual tricks that he applies into interesting and stylish lines. 

As a graphic designer that is also heavily involved with skateboarding I can appreciate Mackrodt's creativity and skill on many levels. Moreover, such respect has allowed me to identify aspects of skateboarding that also have relevance to graphic design. 

One of the most important aspects of the video was Mackrodt's creative approach to skateboarding, which has relevance to both the way he approaches a spot and the tricks he does. It is this ability to think differently and approach obstacles and tasks creatively that has relevance in both skateboarding and graphic design, and is main the reason the video has relevance to my professional practice.   


Friday, 16 January 2015

PPP3 - INSPIRATION

Today, while browsing through the pages of 'Booooooom', a creative inspiration website, I stumbled upon some amazing water colour studies by a Swedish illustrator and designer named Felix Roos. 

As a medium, watercolour paints have always interested me due to diverse range of the ways in which the paints can be applied and the stunning outcomes that can be produced. In fact, over the Christmas period, I utilised the qualities of watercolour paints to my advantage, applying them to create a range of tranquil mushroom illustrations for a wallpaper repeat pattern. 

Upon seeing the studies by Roos I was instantly amazed, not only by his ability to apply the paints, but also with the originality of his pieces. Of the works featured below my favorite studies are undoubtedly the hand reaching through a cube of water and the range of fragmented faces.    


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Wednesday, 14 January 2015

PPP3 - INSPIRATION

Today I watched a short video featuring Aaron Draplin, a well known graphic designer who was born and raised in America. In the video, Aaron takes on a logo challenge from 'Lynda.com' in which he must complete a design for a logo within a fifteen minute timeframe. 

Most logos are not designed in such a short amount of time and require much more development. However, Aaron's vast experience enables him to create a successful outcome within the specified timeframe while documenting his process and decisions for the viewer. 

The video appealed to my professional interests and has relevance to my development as a designer due to the fact that I am continually looking for ways to improve my practice. Watching the video allowed me to analyse a professional designers methodology while solving a design problem, something that is both interesting and useful.   




While watching the video I took notes documenting aspects of Aaron's design process that can in turn help me to improve as a designer.

NOTES -  


Saturday, 10 January 2015

PPP3 - INSPIRATION

'A field guide to birds' is a photo journal by intrepid explorers Marc Adams and Jason Domogalla. 

As an individual with a serious case of incurable wanderlust and an inextricable love for the outdoors and adventure, the series of images documenting Marc and Adams excursions is completely awe-inspiring. 

Although not directly related to graphic design, I find anything that simultaneously documents the inherent beauty of our world and the journeys people take to experience it far more exciting and inspirational than the majority of secondary sourced inspirational material.  

The set of images displayed below illustrate some of Marc and Jason's adventures;








Link to blog - Link

Friday, 26 December 2014

PPP3 - INSPIRATION

Today, while browsing through the creative inspiration website; 'Booooooom' I came across a blog post detailing the work of Berlin based artist Max Gärtner.
Gärtner's work spans multiple disciplines, from paper cuts and screen prints to spray painted works, often such studies focused on capturing the innate details and form of the animals his portraits often feature. 

While reviewing Gärtner's work I became truly amazed at the level of detail he manages to achieve in his intricate paper-cut studies. The complex flowing lines Gärtner is able to achieve in his illustrations is commendable, and undoubtedly has taken years of painstaking practice to perfect. 

As a craft driven designer I love creating work using physical, hands on production techniques, an aspect of my practice which allows me to really appreciate the effort and skill Gärtner has put in when producing each study. 


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Image Sources - Link

Wednesday, 3 December 2014

PPP3 - JONATHAN CHAPMAN - VISITING SPEAKER

Today I attended an extra curricular lecture featuring a talk from two different practitioners, one of which is Dr Jonathan Chapman, a professor of sustainable design. 


The lecture was attended as Chapman's work on sustainable or durable design has a lot of relevance to both my research for the COP3 module and my sustainably minded design practice. 


LECTURE NOTES;

Notes taken during the lectures are displayed below;




IMPORTNAT POINTS; 
  • Jonathan Chapman is a Professor of sustainable design.
  • Big brands are moving towards sustainability - Often protecting the environment is not the driving force behind this decision but the ability to make a change and be different.
  • Most products aim to improve things and make life better.
  • Chapman's experience of low impact living - Large city.
  • Society moving towards sustainable consumption.
  • 40 Tons of waste can be produced to make one product - Mobile phone.
  • 98% of which are thrown away within 6 months - About 1% efficient. 
  • By extending the life of a product it reduces energy need to produce new ones.
  • Create products that improve over time.
  • Modularity - build your own phone - customised pieces.
  • Sugru - small bit of putty which can be used to fix or improve broken appliances. 



CONCLUSION 

I found the topics Chapman discussed in the lecture very interesting, specifically the statistics presented regarding the waste and product life of mobile phones in modern society. The 1% efficiency that is achieved sums up our civilisations approach to existence perfectly, we are mindlessly wasteful, and it is this approach to existence that is predominantly responsible for the climate issues plaguing the globe today. 

One area I felt that my ideologies and Chapman's differ are with how such issues could be solved, much alike the conclusions reached in Al Gores 'An Inconvenient Truth' Chapman suggested a very capitalist solution, proposing that the system does not need to change, but new approaches to production and more mindful consumption can help to alleviate  the issues. 





Wednesday, 19 November 2014

PPP3 - START UP WEDNESDAYS - BUSINESS IDEA

At the end of the 'Start Up Wednesdays' session I was approached by Tom Hammond who sat in during the session and watched our business proposals, he briefly mentioned that he thought my proposed idea had scope for development and could be established as a functioning business. To help me progress from the inital point of just having an idea Tom requested that I type up my idea and send it to him so that he can review it in more detail. 


Using the COSTAR method covered during the session I quickly summarised my idea and forwarded the information to Tom;




Jordan Harrison Reader – Business Idea

Customer profile –
The primary target audience will consist of skaters and long boarders situated within affluent westernised countries such as the United Kingdom, America and Australia.
Members of the primary market are lifestyle conscious, predominantly male and aged between 14 and 30. Additionally, the audience will have moderate incomes and have access to expendable income. Moreover, members of the primary audience have an interest in sustainability and environmentally friendly products.
Additionally, a secondary target audience will consist of people aged between 14 and 25 that don’t necessarily skateboard but are interested in skateboard cruisers as a means of transport and because of their current popularity.

Opportunity –
Within the past few years there has been an eruption of interest in skateboard cruisers such as the ones sold by the Australian based company ‘Penny’. Due to their attributes such as their light weight, small portable size and soft wheels the cruisers are predominantly used by customers as a means of transport for short distances.
Most of the companies currently producing skateboard cruisers are doing so on a mass scale using materials that are unsustainable and damaging to the environment. There are existing companies producing cruisers that have a wooden deck however, this often entails the felling of trees to get the material. From the current market research collected as part of the business idea only one other company has been identified that creates cruisers using reused materials (Satta skates use wood reclaimed from timber yards.

Solution –
The product will take advantage of the current gap in the market left by companies selling mass produced cruisers that use unsustainable materials in various parts of the production process. Companies such as Penny (who are currently dominating the market) utilise a polypropylene plastic to create the deck and polyurethane to create the soft cruiser wheels, although robust these materials are both unsustainable and harmful to the environment.  
To exploit the gap in the market the product will be created using strictly environmentally friendly resources, for example the cruiser deck will be created from old skateboards that will be cut down to the desired size and shape meaning that the materials are reused and don’t require any consumption. Moreover, the wheels will be purchased from a company called Satori who have pioneered a technology that creates cruiser wheels using the recycled cores from old skateboard wheels and a corn starch mixture to form a soft, urethane like wheel. The process allows Satori to create wheels that aren’t harmful to the environment and are (from my market research) the only company in the world to currently do so.
With regards to aesthetics, each board will have a hand painted or printed illustration on the bottom that will reflect the company identity and ethos. Only small runs of each graphic will be created meaning that each graphic will be limited, this in turn should in turn create a consumer demand for the product.    

Team –
As the production process for the product is very simple and requires little physical input other than the cutting down of the deck and the creation of graphics I believe that I am completely capable of running the company on my own. Moreover, an additional benefit is that my course (Graphic Design) has prepared me for the creation of the company brand identity, development of any additional print collateral and the marketing schemes used to promote the company.
Although I will be solely responsible for running the company I plan to utilise the services of an accountant to keep on top of the accounts and taxes.

Advantage –
The product has an advantage over other products as it reuses old skateboards and other sustainable materials in its production. No other products that are currently available on the market utilise reused skateboards for the deck meaning that the idea is original and stands out from the crowd. Additionally, the fact that the product is created using sustainable processes means that it is an appealing purchase for consumers who are mindful of the ethics of companies they buy from.

Result –
The result of all of the above is a small company that produces and distributes a sustainable skateboard cruiser that takes advantage of a small gap in a lucrative market. The attributes that make the product individual are also the ones that will appeal to customers, such as the its eco-friendly qualities and original aesthetics.

Problems –
The only problem I have currently been able to identify relies with the supply of old skateboards which would need to be donated by skateboarders within the UK. To solve this problem I thought of two possible solutions. One, offer skateboarders an reason to donate the deck, this could be a small amount of money or a percentage off the cost of a crusier, and two, establish relationships with skate shops around the UK and create a marketing campaign that directs customers to take their old skateboard at the specified location.